Anarchist Mod/Enchanting (2024)

Enchanting is a game mechanic added by the Anarchist Mod. It is used to apply enchantments to gear, as well as transforming certain items into more powerful versions of themselves or entirely new items. Although enchanting is a magical ability, it requires no mana to perform.

Enchanting requires an Enchanting Crystal in order to be performed. The Enchanting Crystal can be purchased from the Warlock for 75. Right-clicking the placed Enchanting Crystal will open a user interface with three slots to place items in. The slots will be labeled to show which type of items should be placed in them.

Weapons, armor, and tools are all accepted to be enchanted. Given the items meet other secondary criteria of course. All items must not be accessories, must stack to 1, and must not be consumable. Weapons must deal melee, ranged, magic, summon, or occult damage and not be an ammo or occult rune item. Tools can include pickaxes, axes, hammers, and fishing poles. Armor has to be an equipable item that is not an accessory and not a vanity item.

  • 1 Enchantments
    • 1.1 Treasure Enchantments
    • 1.2 Curses
  • 2 Influences
  • 3 Transformation Enchantments

Enchantments

Enchantments are generally positive bonuses that can be applied to your gear. They can increase certain stats or apply special abilities to the item. When an item has an enchantment on it, the item will be displayed with a shine effect behind the item's sprite. The name and description of the enchantment will also be displayed below the item's name in a light blue (#68F5F5 ●) color. In order for an item to be enchanted it must be placed in the top most slot of the GUI. When a correct combination of influential items and channeling sigils is placed in the other slots, an item can have an enchantment applied to it.

Enchantments can also be found on items that generate naturally in chests. When generating a world, any items that are contained in chests that meet the criteria for enchanting have a 1/4 (25%) chance of being randomly enchanted.

Treasure Enchantments

Some enchantments can only be found on Enchanted Tomes. Treasure enchantments cannot be applied to items through the traditional means. They have no influences that result in applying them. The only way they can be applied is through world generated enchantments or by finding enchanted tomes with them on them.

Curses

There are a few minor curses that can also be applied to items. Curses are strictly negative effects that are applied to items through one of two ways. Items that naturally generate have a chance to be cursed, and in the process of enchanting an item, the enchantment can randomly fail and give a curse instead of the desired enchantment. Curses are displayed in the same place as normal enchantments but in a bright red (#FF0000 ●) color.

Influences

Various items found throughout the world will be labeled with the 'Influential' tag. This means that there is some sort of enchantment recipe tied to that item. If placed in the middle slot of the GUI with a correct combination of other items, it will result in a specific enchantment being applied to the item, or possibly transforming the original item. Influential items are consumed upon a successful combination of items. There are many different items that can influence enchantments.

  • Item nameResultDescriptionAccepted item typesChance
    Vine
    Corporeal
    10% increased damage to organic foesWeapons
    66.67*2/3 (66.67%)
    Bone Fragments
    Smiting
    10% increased damage to undead foesWeapons
    66.67*2/3 (66.67%)
    Iron Bar
    Anti-Material
    10% increased damage to inorganic foesWeapons
    66.67*2/3 (66.67%)
    Lead Bar
    Anti-Material
    10% increased damage to inorganic foesWeapons
    66.67*2/3 (66.67%)
    Gel
    Dissolving
    10% increased damage to gelatine foesWeapons
    66.67*2/3 (66.67%)
    Ectoplasm
    Banishing
    10% increased damage to ethereal foesWeapons
    66.67*2/3 (66.67%)
    Soul of Light
    Cleansing
    10% increased damage to dark foesWeapons
    66.67*2/3 (66.67%)
    Soul of Night
    Damning
    10% increased damage to light foesWeapons
    66.67*2/3 (66.67%)
    Prismite Crystal
    Sharpened
    5% increased damageMelee weapons
    66.67*2/3 (66.67%)
    Prismite Crystal
    Arcane
    5% increased damageMagic and summon weapons
    66.67*2/3 (66.67%)
    Prismite Crystal
    High Caliber
    5% increased damageRanged weapons
    66.67*2/3 (66.67%)
    Prismite Crystal
    Dark
    5% increased damageOccult weapons
    66.67*2/3 (66.67%)
    Magmastone
    Combustive
    Attacks will inflict On FireMagic weapons
    25*1/4 (25%)
    Moonglow
    Conservation
    Reduced mana cost by 10%Magic weapons
    66.67*2/3 (66.67%)
    Gunpowder
    Critical Synergy
    Critical strikes deal x4 damage instead of x2 but critical strike boosts are 25% less effectiveMagic weapons
    25*1/4 (25%)
    Ice Crystal
    Cold Front
    Attacks will inflict FrostburnSummon weapons
    50*1/2 (50%)
    Spider Claw
    Inspired
    Increases crit rate by 2%Summon weapons
    50*1/2 (50%)
    Chain
    Chaining
    Attacks will send out a bolt that will chain through enemiesSummon weapons
    10*1/10 (10%)
    Shadow Scale
    Shadow Strike
    Attacks will inflict ShadowflameOccult weapons
    25*1/4 (25%)
    Blood Sample
    Proficiency
    Reduced arcturum cost by 10%Occult weapons
    50*1/2 (50%)
    Soul Crystal
    Sacrifice
    Occult strikes will sap your life but deal significantly more damageOccult weapons
    100*1/1 (100%)
    Stinger
    Toxic
    Attacks will inflict PoisonedRanged weapons
    50*1/2 (50%)
    Lens
    Sighted
    Right Click to zoom outRanged weapons
    66.67*2/3 (66.67%)
    Feather
    Isolation
    Deals 20% extra damage at longer distancesRanged weapons
    66.67*2/3 (66.67%)
    Stinger
    Venomous
    Attacks will inflict Acid VenomMelee weapons
    25*1/4 (25%)
    Fallen Star
    Starstruck
    Attacks have a chance to summon a falling starMelee weapons
    66.67*2/3 (66.67%)
    Steelstone
    Fortifying
    While held, this weapon will provide 50% bonus defense at the cost of a 25% damage penaltyMelee weapons
    66.67*2/3 (66.67%)
    Gold Bar / Platinum Bar
    Guard
    15% increased defense, minimum of 1Armor
    66.67*2/3 (66.67%)
    Spider Claw / Worm Tooth
    Thorns
    Enemies take contact damage from youArmor
    66.67*2/3 (66.67%)
    Obsidian
    Fire Resistance
    Provides 5 seconds of lava immunityArmor
    66.67*2/3 (66.67%)
    Blood Sample
    Nurturing
    Increased life regenerationArmor
    66.67*2/3 (66.67%)
    Mana Crystal
    Arcanum
    20 increased max manaArmor
    66.67*2/3 (66.67%)
    Glowstick
    Luminous
    Provides a small amount of lightArmor
    66.67*2/3 (66.67%)
    Shadow Scale
    Tough
    Reduces damage taken by 2%Armor
    66.67*2/3 (66.67%)
    Tissue Sample
    Menace
    2% increased damageArmor
    66.67*2/3 (66.67%)
    Fallen Star
    Consecrated
    Reduces damage taken by 4% in evil biomes or the UnderworldArmor
    66.67*2/3 (66.67%)
    Empty Rune
    Wicked
    10 increased max arcturumArmor
    66.67*2/3 (66.67%)
    Spelunker Glowstick
    Golden Eyes
    Allows you to see treasureHelmets
    66.67*2/3 (66.67%)
    Undead Soul
    Soul Drain
    Being near enemies will damage them and regenerate your arcturumBreastplates
    35*7/20 (35%)
    Bone
    Sturdy
    Provides immunity to knockbackBreastplates
    10*1/10 (10%)
    Swiftness Potion
    Swiftfoot
    Grants the ability to run super fastGreaves
    66.67*2/3 (66.67%)
    Feather
    Cushioning
    Provides immunity to fall damageGreaves
    66.67*2/3 (66.67%)
    Antlion Mandible
    Productive
    Increased tool speed by 25%Tools
    66.67*2/3 (66.67%)
    Blinkroot
    Reach
    Increased tile reach by 4Tools
    66.67*2/3 (66.67%)
    Gold Ore / Platinum Ore
    Dynamic
    Increased tool speed by 15% and tile reach by 2Tools
    66.67*2/3 (66.67%)
    Worm
    Worm
    Increased fishing power by 20%Fishing Poles
    66.67*2/3 (66.67%)
    Cobweb
    High Test
    Fishing line will never breakFishing Poles
    66.67*2/3 (66.67%)
    Diamond
    Super
    An extra line will be cast outFishing Poles
    30*3/10 (30%)
    Coral
    Hydrodynamic
    Increased fishing power by 30% when in the rainFishing Poles
    66.67*2/3 (66.67%)
    Moon Dust
    Moonlit
    Increased fishing power by 30% during the nightFishing Poles
    66.67*2/3 (66.67%)
    Essence of Eternity
    Persistance
    This item will not be consumed on useBoss/Event Summons
    100*1/1 (100%)
  • Transformation Enchantments

    Certain items can be transformed into completely new items through the use of the Enchanting Crystal. Just like normal enchanting, a channeling sigil is required for transforming items. Certain recipes may require specific types of channeling sigils, but generally any is accepted. Some transformations are also locked behind boss progression. These transformations will fail unless specific criteria has been met, such as defeating a specific boss.

    Not all transformations require an influence item. Some just need the magic of the Enchanting Crystal and channeling sigil. For instance, Books can be transformed into Spell Tomes without an influence. Transformations are generally a lot more simple and easier to understand than standard enchantments. This is primarily because transformations have built in support for the Guide NPC and the Recipe Browser mod. Any transformation recipe will detail its primary item, influence item, and if it requires a specific channeling sigil. Each recipe in the Guide's GUI or Recipe Browser will include a phantom item called Transformation Enchantment that is NOT required to perform the transformation. It is simply a place to detail that the recipe is used for transformation, and not regular crafting.

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    Anarchist Mod/Enchanting (2024)

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